***On this page, you can see a detailed breakdown of the shots Mazen worked on and what work he performed on them. Please remember that these each scenes takes the work of multiple people; in no way is this an attempt to take credit for someone else’s work, but rather the opposite. If you have any questions about any of the work please feel free to contact Mazen using the link above.***
“X-Men: Dark Phoenix” Scene Breakdown
Shot 1: X-Men: Dark Phoenix – Particle Simulation
Effect: Nightcrawler “Bamf”
Shot Description: Nightcrawler bamfs in and kills the aliens attacking the train.
Shot 2: X-Men: Dark Phoenix – RBD Simulation
Effect: Door Destruction
Shot Description: An alien knocks door off its hinges before being shot.
Shot 3: X-Men: Dark Phoenix – Particle & Pyro Simulation
Effects: Cloth Debris, Sparks, & Smoke
Shot Description: Aliens rush train car and attack soldiers.
Shot 4: X-Men: Dark Phoenix – Particle & Pyro Simulation
Effects: Beamwash & Smoke
Shot Description: Scott shoots an alien off the train car.
Shot 5: X-Men: Dark Phoenix – Particle Simulation
Effect: Ground Debris
Shot Description: Jean’s powers release a shockwave, knocking people down.
Shots 6-8: X-Men: Dark Phoenix – Fluid Simulation - Smoke
Effect: Environment smoke
Sequence Description: Scott shoots and destroys Magneto’s shield made of debris.
Shots 9-14: X-Men: Dark Phoenix – Dynamic Skin Fracture
Effect: Skin Fracture & Healing
Sequence Description: 9-11 – Jeans loses control of her powers and attacks police and the X-Men. 12-14 – Jean loses control and attacks Magneto and then sees the wake of her destruction.
“Dolittle” Scene Breakdown
Shot 1: Dolittle – Particle Simulation
Effect: Bridge and Debris Dust triggered by animation
Shot Description: Betsy (giraffe) runs across a partially build bridge with Tommy Stubbins and Tutu (fox) on her back and breaks a piece of wood.
Shot 2: Dolittle – Particle Simulation
Effect: Bridge and Debris Dust triggered by animation
Shot Description: A broken piece of wood falls from the bridge and falls to the water.
Shot 3: Dolittle – Particle Simulation
Effect: Bridge and Debris Dust triggered by animation
Shot Description: Betsy continues to run across the partially constructed bridge with Stubbins and Tutu on her back.
Shot 4: Dolittle – Particle Simulation
Effect: Bridge and Debris Dust triggered by animation
Shot Description: Betsy slides across the bridge and kicks up debris and dust as she tosses Stubbins toward the ship with Dolittle.
Shot 5: Dolittle – Fur & Fluid Interaction
Effect: Researching and developing tools and plug-ins to make fur & fluid particle interaction a quicker, more streamlined, and productive process.
Shot Description: Yoshi (polar bear) jumps in the water to help Dolittle attach harness to a whale.
Shot 6: Dolittle – Fur & Fluid Interaction
Effect: Researching and developing tools and plug-ins to make fur & fluid particle interaction a quicker, more streamlined, and productive process.
Shot Description: Yoshi attaches the harness to the whale.
Shot 7: Dolittle – Fur & Fluid Interaction
Effect: Researching and developing tools and plug-ins to make fur & fluid particle interaction a quicker, more streamlined, and productive process.
Shot Description: Yoshi is riding the whale and looks back to see Dolittle struggling underwater.
Shot 8: Dolittle – Fur & Fluid Interaction
Effect: Researching and developing tools and plug-ins to make fur & fluid particle interaction a quicker, more streamlined, and productive process.
Shot Description: Dab-Dab (duck) and Kevin (squirrel) swim away after the ship is sunk.
Shot 9: Dolittle – Fur & Fluid Interaction
Effect: Researching and developing tools and plug-ins to make fur & fluid particle interaction a quicker, more streamlined, and productive process.
Shot Description: Yoshi saves Plimpton (ostrich) after the ship is sunk.
“The Golden Man” Scene Breakdown
Shot 1: The Golden Man – Pyro Simulation
Effect: Interactive smoke triggered by event. Two separate layers for better blending
Shot Description: Erik tosses the severed arm into a barrel of water using a pitchfork as steam and smoke rises.
Shot 2: The Golden Man – Pyro Simulation
Effect: Multiple Smoke Simulations
Shot Description: The field is burned in patches to eliminate the contaminating bacteria.